Bobby et al,
The main reasons why people feel that the grass is greener is because they usually have more programming capability and less graphic capability. What I mean by this is you see something which looks good and think wow if I had that language I could do that. But think on this... could you really?
Very often it is NOT the case, as the missing ingredient is good graphics/sound and good documentation.
It is often very easy to be dragged around and to be distracted from your main task of producing a game and finish it to commercial quality, or indeed even just finish it! I would urge you to look at games like "Sudoku Maya", "Holiday Bonus" and "Inca Quest". All are BlitzMax and show off the language capabilities and the commercial quality obtained using BlitzMax is undoubtably substantial.
Think long and hard before spending more money on another language and where you will be in 6 months time...
IPete2.
The main reasons why people feel that the grass is greener is because they usually have more programming capability and less graphic capability. What I mean by this is you see something which looks good and think wow if I had that language I could do that. But think on this... could you really?
Very often it is NOT the case, as the missing ingredient is good graphics/sound and good documentation.
It is often very easy to be dragged around and to be distracted from your main task of producing a game and finish it to commercial quality, or indeed even just finish it! I would urge you to look at games like "Sudoku Maya", "Holiday Bonus" and "Inca Quest". All are BlitzMax and show off the language capabilities and the commercial quality obtained using BlitzMax is undoubtably substantial.
Think long and hard before spending more money on another language and where you will be in 6 months time...
IPete2.