Works fine here :)
Initializing engine...
Leadwerks 3D Engine Version 0.2.0
OpenGL version 2.1.0
OpenGL vendor: NVIDIA Corporation
OpenGL render device: GeForce 6500/PCI/SSE2
OpenGL extensions supported:
GL_ARB_texture_non_power_of_two: 1
GL_EXT_texture_filter_anisotropic: 1
GL_ARB_texture_compression: 1
WGL_ARB_multisample: 1
GL_EXT_secondary_color: 1
wglSwapIntervalEXT: 1
GL_ARB_multitexture: 1
Vertex buffer objects: 1
Max texture size: 4096
Max cubemap size: 4096
Max texture units: 4
Max shader texture units: 16
Max multisample: 16
Max anisotropy: 16
Max clip planes: 6
Max lights: 8
Shadows supported: 1
Loading Plugins...
Loading plugin "smf.dll"...
Loading plugin "stf.dll"...
Loading plugin "textureformats.dll"...
Loading plugin "vtf.dll"...
Loading materials...
Loading models...
Loading sounds...
Sorting media...
<Error>: Missing texture "dev\skybox"
Engine initialized successfully
<Error>: Missing texture "sprites\camera"
Loading world "maps\example.3dw"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
<Error>: Missing texture "dev\caulk"
Loading object "meshreference"...
Loading object "group"...
Loading object "group"...
Loading object "group"...
Loading object "visgroup"...
Loading object "visgroup"...
Loading object "visgroup"...
Loading object "visgroup"...
Loading object "visgroup"...
Loading object "mesh"...
Loading model "props_physics\crate"...
<Error>: Missing texture group "packingcrate"
<Error>: Missing texture "packingcrate\packingcrate_diff"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Initializing physics...
Newton version 1.53
Physics initialized successfully.
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "lightmap"...
Loading object "brush"...
Loading texture "concrete\concretefloor01d"...
Loading object "brush"...
Loading material "building_template\building_template02b"...
Loading texture "building_template\building_template02b_a"...
Loading vertex shader "C:/engine0.2.0/Materials/shaders/default.vert"...
Loading fragment shader "C:/engine0.2.0/Materials/shaders/default.frag"...
Loading texture "building_template\building_template07a"...
Loading object "brush"...
Loading material "dev\caulk"...
<Error>: Failed to load material "caulk"
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading texture "dev\portalzone"...
Loading solid entity "portalzone"...
Loading object "brush"...
Loading solid entity "portalzone"...
Loading object "brush"...
Loading solid entity "portalzone"...
Loading object "brush"...
Loading texture "dev\portal"...
Loading solid entity "portal"...
Loading object "brush"...
Loading object "brush"...
Loading solid entity "portal"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "entity"...
Loading entity "sunlight"...
<Error>: Missing texture "sprites\sun"
Loading object "entity"...
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Finished loading world...
Building world...
Building BSP...
World built in 34 msecs.
Initializing OpenAL...
<Error>: Failed to initialize sound device.
Loading material "props_physics\crate"...
Loading texture "props_physics\crate"...
Loading vertex shader "C:/engine0.2.0/Materials/shaders/default.vert"...
Loading fragment shader "C:/engine0.2.0/Materials/shaders/default.frag"...
Loading texture "building_template\building_template02b_DOT3"...
Loading texture "props_physics\crate_DOT3"...
Stopping engine...
Stopping physics...
Initializing engine...
Leadwerks 3D Engine Version 0.2.0
OpenGL version 2.1.0
OpenGL vendor: NVIDIA Corporation
OpenGL render device: GeForce 6500/PCI/SSE2
OpenGL extensions supported:
GL_ARB_texture_non_power_of_two: 1
GL_EXT_texture_filter_anisotropic: 1
GL_ARB_texture_compression: 1
WGL_ARB_multisample: 1
GL_EXT_secondary_color: 1
wglSwapIntervalEXT: 1
GL_ARB_multitexture: 1
Vertex buffer objects: 1
Max texture size: 4096
Max cubemap size: 4096
Max texture units: 4
Max shader texture units: 16
Max multisample: 16
Max anisotropy: 16
Max clip planes: 6
Max lights: 8
Shadows supported: 1
Loading Plugins...
Loading plugin "smf.dll"...
Loading plugin "stf.dll"...
Loading plugin "textureformats.dll"...
Loading plugin "vtf.dll"...
Loading materials...
Loading models...
Loading sounds...
Sorting media...
<Error>: Missing texture "dev\skybox"
Engine initialized successfully
<Error>: Missing texture "sprites\camera"
Loading world "maps\example.3dw"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
<Error>: Missing texture "dev\caulk"
Loading object "meshreference"...
Loading object "group"...
Loading object "group"...
Loading object "group"...
Loading object "visgroup"...
Loading object "visgroup"...
Loading object "visgroup"...
Loading object "visgroup"...
Loading object "visgroup"...
Loading object "mesh"...
Loading model "props_physics\crate"...
<Error>: Missing texture group "packingcrate"
<Error>: Missing texture "packingcrate\packingcrate_diff"
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Initializing physics...
Newton version 1.53
Physics initialized successfully.
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "mesh"...
<Error>: Missing texture "sfx\gradient"
<Error>: Missing texture "sprites\spotlight"
Loading object "lightmap"...
Loading object "brush"...
Loading texture "concrete\concretefloor01d"...
Loading object "brush"...
Loading material "building_template\building_template02b"...
Loading texture "building_template\building_template02b_a"...
Loading vertex shader "C:/engine0.2.0/Materials/shaders/default.vert"...
Loading fragment shader "C:/engine0.2.0/Materials/shaders/default.frag"...
Loading texture "building_template\building_template07a"...
Loading object "brush"...
Loading material "dev\caulk"...
<Error>: Failed to load material "caulk"
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading texture "dev\portalzone"...
Loading solid entity "portalzone"...
Loading object "brush"...
Loading solid entity "portalzone"...
Loading object "brush"...
Loading solid entity "portalzone"...
Loading object "brush"...
Loading texture "dev\portal"...
Loading solid entity "portal"...
Loading object "brush"...
Loading object "brush"...
Loading solid entity "portal"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "entity"...
Loading entity "sunlight"...
<Error>: Missing texture "sprites\sun"
Loading object "entity"...
Loading entity "env_cubemap"...
<Error>: Missing texture "sprites\camera"
<Error>: Missing texture "sprites\camera"
Finished loading world...
Building world...
Building BSP...
World built in 34 msecs.
Initializing OpenAL...
<Error>: Failed to initialize sound device.
Loading material "props_physics\crate"...
Loading texture "props_physics\crate"...
Loading vertex shader "C:/engine0.2.0/Materials/shaders/default.vert"...
Loading fragment shader "C:/engine0.2.0/Materials/shaders/default.frag"...
Loading texture "building_template\building_template02b_DOT3"...
Loading texture "props_physics\crate_DOT3"...
Stopping engine...
Stopping physics...