copy x,y,w,h of an image to the backbuffer ?

BlitzMax Forums/BlitzMax Beginners Area/copy x,y,w,h of an image to the backbuffer ?

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sorry, here's an explanation

1. I draw a background image, 800x600
2. I draw 4no. sprites, each 32x32 incl alpha
3. I draw a foreground image, 800x600 incl alpha

or

3. I use your code, DrawImageArea on each of the sprites to draw a 32x32 section of the foreground image on each of the sprites

so, to recap, I'm just wondering if there's much of a saving using your code to draw 4no, 32x32 blocks, instead of just using DrawImage to draw a single 800x600 foreground image instead?