sorry, here's an explanation
1. I draw a background image, 800x600
2. I draw 4no. sprites, each 32x32 incl alpha
3. I draw a foreground image, 800x600 incl alpha
or
3. I use your code, DrawImageArea on each of the sprites to draw a 32x32 section of the foreground image on each of the sprites
so, to recap, I'm just wondering if there's much of a saving using your code to draw 4no, 32x32 blocks, instead of just using DrawImage to draw a single 800x600 foreground image instead?
1. I draw a background image, 800x600
2. I draw 4no. sprites, each 32x32 incl alpha
3. I draw a foreground image, 800x600 incl alpha
or
3. I use your code, DrawImageArea on each of the sprites to draw a 32x32 section of the foreground image on each of the sprites
so, to recap, I'm just wondering if there's much of a saving using your code to draw 4no, 32x32 blocks, instead of just using DrawImage to draw a single 800x600 foreground image instead?