To be honest I think your better off using one of the existing mature C++ render engines with Bmax.
When Max3D finaly comes out, it probably won't have a decent art pipeline till someone in the community makes the tools that supports all the new features that come with a next gen render engine.
Blitz3D took two years before Unwrap 3D and B3D pipeline made the engine viable for serious game dev. And DX7 is extremely simple compared to a modern DX9 engine. And thats before you start playing with shaders.
When Max3D finaly comes out, it probably won't have a decent art pipeline till someone in the community makes the tools that supports all the new features that come with a next gen render engine.
Blitz3D took two years before Unwrap 3D and B3D pipeline made the engine viable for serious game dev. And DX7 is extremely simple compared to a modern DX9 engine. And thats before you start playing with shaders.