copy x,y,w,h of an image to the backbuffer ?

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cheers

I see DrawImageRect isn't the same command as it was in B3D, s o I couldn't use that.

I'm wondering now, whether to use your function above for each of my 32x32 sprites, or do just a single drawimage, which will overlay all my sprites in one go

do you think I'd pay a big performance hit on a 800x600 screen if I did the latter ?