1. It has a cool GUI
but you need to switch around code editor and level editor(and restart the level editor)
2. It's hardware acclerated
HGE/BlitzMax/B3D+SpriteCandy can do this, too, the speed is pretty good imo.
3. It has built-in particle and physics etc
very pratical for making quick games
4. It has a complex file structure
I don't get it, in BlitzMax you can arrange what you want, it's more efficient.
5. It comes with source.
I never read through it actually.... but that's cool.
TGB nice, and I think it's productive, and cross-platform, but if you want to control most things possible, use BMax.
but you need to switch around code editor and level editor(and restart the level editor)
2. It's hardware acclerated
HGE/BlitzMax/B3D+SpriteCandy can do this, too, the speed is pretty good imo.
3. It has built-in particle and physics etc
very pratical for making quick games
4. It has a complex file structure
I don't get it, in BlitzMax you can arrange what you want, it's more efficient.
5. It comes with source.
I never read through it actually.... but that's cool.
TGB nice, and I think it's productive, and cross-platform, but if you want to control most things possible, use BMax.