Thanks for helping! Ive tried something in tokamak,there you habe the "animatedBodies". Ive modiefied a rope example and it was possible to move the anchorpoint by moving a linked "animated Bodie". I don´t know if this will lead to unpredictable results in a more complex simulation. In this particular case it worked fine.
PHYSIC jointloop?
Blitz3D Forums/Blitz3D Programming/PHYSIC jointloop?The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.