Interesting...Windows is forcing a resolution of 117x2 on my computer.
It would seem that if the space given is larger than the requested there is an error and nothing can be drawn.
"Graphics 600,60,0,2" should work an any Windows machine. (DX7 or better is required or a "dll not found" error will occur. This is because Blitz programs require DX7 to run. DX8 and DX9 are backwards compatible and can be substituted for DX7. I think DX10 is not going to be backwards compatible. The latest version of DX is available at www.microsoft.com)
As a side note, some of you may find it interesting that when you use API commands to make the size of a window bigger, your program can only draw to the area it requested to begin with. (a.k.a. if you request a window 200x200 then resize it to 300x300 you can only draw to the upper left 200x200) If you scale your window smaller, your can still draw to the 200x200 it just won't be shown until you resize your window back up.
It would seem that if the space given is larger than the requested there is an error and nothing can be drawn.
"Graphics 600,60,0,2" should work an any Windows machine. (DX7 or better is required or a "dll not found" error will occur. This is because Blitz programs require DX7 to run. DX8 and DX9 are backwards compatible and can be substituted for DX7. I think DX10 is not going to be backwards compatible. The latest version of DX is available at www.microsoft.com)
As a side note, some of you may find it interesting that when you use API commands to make the size of a window bigger, your program can only draw to the area it requested to begin with. (a.k.a. if you request a window 200x200 then resize it to 300x300 you can only draw to the upper left 200x200) If you scale your window smaller, your can still draw to the 200x200 it just won't be shown until you resize your window back up.