Caching graphics to avoid drawing delay?

BlitzMax Forums/BlitzMax Programming/Caching graphics to avoid drawing delay?

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Just do a warm up cycle
You mean draw everything without call flip or do as BlackSp1der suggests? Actually I was wondering if you don't call Flip if BMax/DirectX/GFX card actually bothers to transfer the image to VRAM in such a case or if it is "optimised/intelligent" and only does the transfer when Flip is called?