Still when using LoadAnimMesh it could be a static mesh and result in "No animation in entity found" (or alike) when you try to animate it.
Converting static 3ds to b3d can also be done by Decorator (Toolbox?) tho it is meant to paint the walls etc. of a map mesh.
Converting static 3ds to b3d can also be done by Decorator (Toolbox?) tho it is meant to paint the walls etc. of a map mesh.