FPS has become pretty dull lately where COD, HL2, Prey, Doom, quake, unreal are all pretty much the same game.
Agree - that's why I don't want to do another tired carbon copy HUD used everywhere, even if it works to some extent. I also don't want to re-invent the wheel either because that becomes "too artsy" very fast. With some thinking I think I can make minimalistic HUD that is visible only when needed and shows the right info then and that only.
Not knowing EXACTLY what your health is or do you have 13 or 14 rounds left is irrelevant IMO. Maybe the last few rounds might be good to see so that you can time your reloading... but in real life you rarely know your ammo situation (yes, there are transparent clips etc but still).
I have not played Riddick yet but it seems that it's worth trying out for research purposes :)