pain can be done by subtle use of colour distortion and aural heart beat type sounds.
In Riddick you have a slighth reddish filter and the health bar fades in when your in a stressful combat situation and are getting hurt.
It's really obvious when you are in pain, and there is no useless clutter on the screen.
There is no hud for stealthmode either, instead you crouch and your vision becomes slightly widerangle as well as a slight blue cast adjustment to the screen that gets darker the more invisible you are. (might sound weird getting darker as you are more hidden, but the screen also has its values hightened a little like subtle nightvision.
It all works really well, and its really cool to see your shadow sneaking around with you, see your knees and arms when doing Melee.
I wish there were more innovative FPS games that think about what they are doing with the way you interact and see the game, rather than just copying everything that went before. FPS has become pretty dull lately where COD, HL2, Prey, Doom, quake, unreal are all pretty much the same game.
In Riddick you have a slighth reddish filter and the health bar fades in when your in a stressful combat situation and are getting hurt.
It's really obvious when you are in pain, and there is no useless clutter on the screen.
There is no hud for stealthmode either, instead you crouch and your vision becomes slightly widerangle as well as a slight blue cast adjustment to the screen that gets darker the more invisible you are. (might sound weird getting darker as you are more hidden, but the screen also has its values hightened a little like subtle nightvision.
It all works really well, and its really cool to see your shadow sneaking around with you, see your knees and arms when doing Melee.
I wish there were more innovative FPS games that think about what they are doing with the way you interact and see the game, rather than just copying everything that went before. FPS has become pretty dull lately where COD, HL2, Prey, Doom, quake, unreal are all pretty much the same game.