1) When attempting to load a 3D model file (.3ds, .x, etc.) with the LoadMesh and LoadAnimMesh commands, is it possible to avoid a fatal error upon a particular file being corrupt or not to Blitz's liking? (eg. was not exported correctly from the 3D Modelling program.)
AFAIK when LoadMesh or LoadAnimMesh returns zero, something went wrong while loading the model (could be that it doesn't exists, or that it is corrupt).