I think you'd need to work that out yourself...
There has a couple of examples posted using a combination of cubemapping and normalmapping, to produce specular lighting on a mesh. Honestly can't remember the link though... It's on these forums somewhere...
There has a couple of examples posted using a combination of cubemapping and normalmapping, to produce specular lighting on a mesh. Honestly can't remember the link though... It's on these forums somewhere...