Point Number 3. You should look for a program called "Ultimate Unwrap". It's very handy for converting file types into .b3d. I think the export plug-in is on the Ultimate Unwrap website :o)
For Point number one, there exists code to manually read in a .b3d file. I think it's written by Ricky Smith, in the code archives. You could evalute that and check for errors. Then use the LoadAnimMesh to load it once you've checked for errors.
For Point number one, there exists code to manually read in a .b3d file. I think it's written by Ricky Smith, in the code archives. You could evalute that and check for errors. Then use the LoadAnimMesh to load it once you've checked for errors.