Off With Their HUDs!

Miscellaneous Forums/General Discussion/Off With Their HUDs!

I'm designing a HUD among other things for certain FPS/3rdP game but after few PhotoShop sketches and reference games I wanted more ideas and come across this brilliant piece of text:

http://www.gamasutra.com/features/20060203/wilson_01.shtml

"Off With Their HUDs!: Rethinking the Heads-Up Display in Console Game Design"

It opened my eyes quite a bit and now I'd like to get your insight for this matter too; what makes a good & functional HUD?

GUI, like "settings screens" are totally another thing - I'm looking ideas and input for actual game-time HUD.

Big? Bright? Minimal? None at all? Hidden in the game objects? Electrostatic brain stimulator? So many choices...