blitz types to c++?

Blitz3D Forums/Blitz3D Programming/blitz types to c++?

Totally unsafe and crazy:

b = CreateBank()
PokeByte(b, -16, 255)
Print PeekByte(b, 254)


Maybe with some research you could modify the bounds of a bank safely from C++? I'd be worried that outside of debug mode, banks might not have that header and you'd be writing all over other data.