blitz types to c++?

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Hmm, that sucks. Sorry about the wild goose chase.

One hack that should work and make the Blitz debugger happy would be if you added another C++ function to your original code which advances your array pointer. You'd only be able to reference N (100 in your example above) elements at a time, but could move the pointer forward to the next N when you finish with them.

BBDECL void BBCALL advance_ptr(test* obj) {
	obj->temp = obj->temp + 100;
}