Hmm, that sucks. Sorry about the wild goose chase.
One hack that should work and make the Blitz debugger happy would be if you added another C++ function to your original code which advances your array pointer. You'd only be able to reference N (100 in your example above) elements at a time, but could move the pointer forward to the next N when you finish with them.
One hack that should work and make the Blitz debugger happy would be if you added another C++ function to your original code which advances your array pointer. You'd only be able to reference N (100 in your example above) elements at a time, but could move the pointer forward to the next N when you finish with them.
BBDECL void BBCALL advance_ptr(test* obj) { obj->temp = obj->temp + 100; }