Gamebuilder interface

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Thanks I'm glad you like the look. I read about "Gary Kitchens Gamebuilder" and wanted to make something like that. The layout was based on "Mayhem in Monsterland"
The code runs almost completely. Only four commands are missing. You can run the game from inside the editor.

I wanted the program to serve both beginners and advanced users.
The most basic program you can write is:
If Hit "objectname" Then Explode "objectname"
That means the object will explode if you click on it.

A more complex feature is that you can name several objects the same, and then use:
For Each "objectname"
If Hit "objectname" Then Explode "objectname"
Next

This will make the "compiler" compile the same code for each object with this name.
I noticed that dragging each command isn't all that in the end. So I think in between the editing and running, I should allow advanced users to manually add/edit the commands in a text editor.