Ahh, but in strat games you would normaly simply make the scroll min 32 pixels (or whatever), so that the jerk happened every frame, and was then not noticable. The selection of which to use would basicly come down to how much stuff you then had to figure out went on top of the basic map. Or how different two screen up was supposed to look to here
In a flash and bang, you have a couple of explosions, the player and (say), some pickups. In a strat you may have twenty tanks/swords on one square, so the time you saved in calulating what you should draw on each squre was worth it. (well ok, not worth it, but no one expected NWN2 or BAttlefield 2140)
Edit: Your demo is smooth
In a flash and bang, you have a couple of explosions, the player and (say), some pickups. In a strat you may have twenty tanks/swords on one square, so the time you saved in calulating what you should draw on each squre was worth it. (well ok, not worth it, but no one expected NWN2 or BAttlefield 2140)
Edit: Your demo is smooth