Hiya, just thought I'd make some more demo code to show off the framework. Lots of people wanted to see scrolling so here is a vertically scrolling (with variable speed) demo-game:
[edit] There are two versions. One rounds to the nearest pixel (but seems a tiny bit juddery as a result) and one uses floating point coords for the tiles (smoother) but has an anti-aliasing flicker on the edge of some tiles. See which you prefer:
(integer) http://www.greyaliengames.com/downloadtrack.php?id=8 (2.2Mb zip file)
(floating point) http://www.greyaliengames.com/downloadtrack.php?id=9 (2.2Mb zip file)

Basically just move round with the arrow keys and collect the green arrows to go faster and the red arrows to slow down - that's it. It *may* turn into a more complete game one day...
(This is actually based on a game I prototyped on my Amiga 1200 in Blitz Basic 2, *before* Wipeout and the Playstation existed. It was a lot harder to get the scrolling perfect on the Amiga but it was lush and smooth.)
I'll be releasing this source code with V1.03 of my BlitzMax Game Framework. It took 4 hours (including 1.5 hours for making graphics, sounds and plugging in some of my music) - so not long.
If you want to find out more about the framework, please go here:
http://www.greyaliengames.com/framework/faq.html
[edit] There are two versions. One rounds to the nearest pixel (but seems a tiny bit juddery as a result) and one uses floating point coords for the tiles (smoother) but has an anti-aliasing flicker on the edge of some tiles. See which you prefer:
(integer) http://www.greyaliengames.com/downloadtrack.php?id=8 (2.2Mb zip file)
(floating point) http://www.greyaliengames.com/downloadtrack.php?id=9 (2.2Mb zip file)

Basically just move round with the arrow keys and collect the green arrows to go faster and the red arrows to slow down - that's it. It *may* turn into a more complete game one day...
(This is actually based on a game I prototyped on my Amiga 1200 in Blitz Basic 2, *before* Wipeout and the Playstation existed. It was a lot harder to get the scrolling perfect on the Amiga but it was lush and smooth.)
I'll be releasing this source code with V1.03 of my BlitzMax Game Framework. It took 4 hours (including 1.5 hours for making graphics, sounds and plugging in some of my music) - so not long.
If you want to find out more about the framework, please go here:
http://www.greyaliengames.com/framework/faq.html