Placing 3d objects on a rotating/tilting map

Blitz3D Forums/Blitz3D Beginners Area/Placing 3d objects on a rotating/tilting map

Hockings, I'm a wee bit pissed but ...

Mw# = messhwidth( mymesh )
Mh# = meshheight( mymesh )
Md# = meshdepth( mymesh )
fitmesh mymesh, -.5*mw, -.5*mh, -.5*md, mw,mh,md

Will recenter your mesh a wee bit quicker than the above ;)

Stevie