Here's a picture to illustrate my question.
As you'll see the bottom two spheres have bright highlights on them from the DX7 point-light AND setting entityShininess to 1.0.
But you'll also see that the top-right sphere (done using vertex lighting) won't produce a highlight.
So, could it possible somehow to create a highlight like that on a textured and vertex-lit object??

cheers,
Danny
As you'll see the bottom two spheres have bright highlights on them from the DX7 point-light AND setting entityShininess to 1.0.
But you'll also see that the top-right sphere (done using vertex lighting) won't produce a highlight.
So, could it possible somehow to create a highlight like that on a textured and vertex-lit object??

cheers,
Danny