Question

BlitzMax Modules Forums/MiniB3D/Question

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Right... MiniB3d is just BMax. Ok?

It has nothing more than Bmax already has. All that has happened it that Simon has cleverly written the B3d commands in Bmax. (It isnt even a real mod yet)

Now OpenGL never used to be part of windows, so microsoft removeing it, isnt really that big a deal.

Start you project, paying more attention to the gameplay than the graphics, then if max3d comes out use max 3d, but if it doesnt then keep using minib3d.

I BET YOU that within a mounth of Max3d coming out, no matter what commands it has, someone will have written a wrapper so that it will use the Minib3d (ie B3d) commands

And no one who downloads an Indie game is realy going to need to instal openGL, because they probably will already have dowloaded it. And if not, so what? Things tell me that I need to install loads of things. Wings, dxmedia etc

I get the impression that most people are using MiniB3d as a placeholder, waiting for either a speed increase of MiniB3d (and its fast already), Mark to release Max3d which being in an modern oop can just be wrapped to look like Minib3d, or (like myself) useing an engine that also fakes MiniB3d/b3d (I use Irrlicht IB3d)