Placing 3d objects on a rotating/tilting map

Blitz3D Forums/Blitz3D Beginners Area/Placing 3d objects on a rotating/tilting map

Any takers on how I rotate a mesh around its centre rather than 0,0,0? I'm looking through the docs for something like mesh origin but can't find anything that looks right.

*EDIT* CreatePivot seems to be heading in the right direction, but doesn't look quite right...