linepick a mesh within a mesh

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Sounds to me that all your objects form a single mesh but each object has a separate surface. You can confirm this by checking the pickedsurface() results which should differ when you click on each object.

Problem here is that you won't then be able to manipulate the other objects as you would a normal entity.

I think you have to look again at how you're saving the original mesh as you should be able to do this correctly keeping the mesh heirarchy intact. What modeller are you using?

Sorry I can't be of more help.
Stevie