Stack Overflow with Blitz3D & JV-ODE

Blitz3D Forums/Blitz3D Bug Reports/Stack Overflow with Blitz3D & JV-ODE

Thanks VIP3R,
I wasn't sure if it would be a JV-ODE issue as I figured it just wrapped the ODE library and there would be no reason there would be a limit the amount of objects, you're simply constrained by your own resources.
From what I see of the code, aren't the object already created in such a way that they don't overlap upon creation, i.e. X,Y = Rand(-8 to 8)? From what you said, I guess that would mean I could create 10,000 even spaced spheres for example and they would sit on a plane quite happily (this is not the restriction), but if I put a wall around them all and rolled them into one corner, the system would start to fall over once the collision zone intercepts became bigger than the stack could handle?
I realize the horrendous slowdown, but that is acceptable for what I'm doing. Any way I'll have to delve deeper in to the documentation of how the collision detection (zones) work.

Thanks for the feedback. =)

[I'll Repost this in a JV-ODE Thread]