The problem you are experiencing is due to creating too many objects which are inside each others collision zone. It would also cause horrendous slow down.
To stop the Stack Overflow occurring you need to make sure they don't overlap during creation.
Btw, this should be in the JV-ODE threads really as it's not a Blitz3D issue ;)
To stop the Stack Overflow occurring you need to make sure they don't overlap during creation.
Btw, this should be in the JV-ODE threads really as it's not a Blitz3D issue ;)