Dungeon Master / EOB Graphics

BlitzMax Forums/BlitzMax Programming/Dungeon Master / EOB Graphics

Hello all,

I'm looking for information and/or code (any programming language) relating to the Dungeon Master / Eye of the Beholder style of graphics (ie tiled/stepped "Pseudo" 3D). Can anyone point me in the right direction? I've written some BlitzMax dungeon generating code I'd like to post to the code archives but not before I have decent viewer code to include with it.