Stack Overflow with Blitz3D & JV-ODE

Blitz3D Forums/Blitz3D Bug Reports/Stack Overflow with Blitz3D & JV-ODE

Ok,
I was looking at doing some 'many thousand object' experiments and just playing it back after computation even if each frame took several minutes.
I wonder if it would be possible to get the stack size as a command line argument (that defaults to current value) that was dynamically allocated so you could fully utilize your machine with more objects if you chose?