How to make my sprite system work with 1.24

BlitzMax Forums/BlitzMax Programming/How to make my sprite system work with 1.24

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All you need to do to get my sprite system to work with the new version fo BlitzMax is replace the PrimaryDevice.Device.Blah() references in the two solidblend functions at the bottom of the sprite system with D3D7GraphicsDriver().Direct3DDevice7().Blah().

If you also happen to have my app.bmx source file for switching to fullscreen and back, with that all you need to do is comment out the flip function because with the new version the lag fix is no longer needed, I think. (Mark mentions removing buffered DX mode in his log.)

I'll be releasing a version with these fixes as soon as I have time to do so.