wow! some serious gman love in here. thx to all :)
yes this version does run on mac... at least it did on my intel mac mini. hopefully i will get some more success stories in the coming days.
given that, i want to take nothing away from what simon has done/will do. fantastic work and really fills the need for a lightweight, native 3D engine. it may seem weird coming from the Irrlicht/3Impact guy but im a big fan :)
i dont like to mention incomplete projects, but one of my back-burner black-ops projects that is probably around 60% complete is pulling out the model loading capabilities of Irrlicht into a mod usable by any engine. no use in reinventing the wheel and thought it would be a sweet companion to MiniB3D.
just dreaming, but another thing that would be neat (not sure how viable though) would be to have a whole set of abstract interface types similar to ISQLDB and the BMAX graphics drivers. then we could have backend implementations that are MiniB3D and Irrlicht. publish an interface and let people implement their engines.
as mentioned in my release post, i do plan on making ib3d better in the near future.
yes this version does run on mac... at least it did on my intel mac mini. hopefully i will get some more success stories in the coming days.
given that, i want to take nothing away from what simon has done/will do. fantastic work and really fills the need for a lightweight, native 3D engine. it may seem weird coming from the Irrlicht/3Impact guy but im a big fan :)
i dont like to mention incomplete projects, but one of my back-burner black-ops projects that is probably around 60% complete is pulling out the model loading capabilities of Irrlicht into a mod usable by any engine. no use in reinventing the wheel and thought it would be a sweet companion to MiniB3D.
just dreaming, but another thing that would be neat (not sure how viable though) would be to have a whole set of abstract interface types similar to ISQLDB and the BMAX graphics drivers. then we could have backend implementations that are MiniB3D and Irrlicht. publish an interface and let people implement their engines.
as mentioned in my release post, i do plan on making ib3d better in the near future.