Hi,
I was doing some tinkering with the Demo's for JV-ODE (With Blitz 3D 1.98), specifically Spheres, which just repeatedly drops spheres onto a plane and I get a Stack Overflow from Blitz after increasing the drop rate when I get to about 1500 objects.
I realize that my frame computation time at this stage is high and usefulness of 1500 balls rolling around a plane had limited uses (=P), but my RAM was far from exhausted and I would have anticipated that this would have been the sole restriction for this type of activity.
Is this expected behaviour, can the stack be increased, or it the demo doing something functionally recursive (apart from adding another ball to a list)?
Thanks =)
I was doing some tinkering with the Demo's for JV-ODE (With Blitz 3D 1.98), specifically Spheres, which just repeatedly drops spheres onto a plane and I get a Stack Overflow from Blitz after increasing the drop rate when I get to about 1500 objects.
I realize that my frame computation time at this stage is high and usefulness of 1500 balls rolling around a plane had limited uses (=P), but my RAM was far from exhausted and I would have anticipated that this would have been the sole restriction for this type of activity.
Is this expected behaviour, can the stack be increased, or it the demo doing something functionally recursive (apart from adding another ball to a list)?
Thanks =)