use TFormPoint VertexX(surf, i), VertexY(surf, i), VertexZ(surf, i), mesh, 0
where "0" is a handle to the global world. Then, read TFormedX(), TFormedY() and TFormedZ().
where "0" is a handle to the global world. Then, read TFormedX(), TFormedY() and TFormedZ().