Yes it is a bit chicken and egg, but I know the answer to that one...
I think you should explain what you want to achieve in your game, what do you need to make the game, and then say how much your budget can stretch to, finally ask is anyone willing to do the work for that budget?
Then everyone knows where to begin to negociate from. You say, "My budget is 1,000 Euros, and I need this many buildings, levels, characters, animating, textures, trees, boxes or whatever".
You see I cannot offer as I can't do characters, and I don't know if you want characters or not...but I know a man who does...and he will want to know a price/budget.
IPete2.
I think you should explain what you want to achieve in your game, what do you need to make the game, and then say how much your budget can stretch to, finally ask is anyone willing to do the work for that budget?
Then everyone knows where to begin to negociate from. You say, "My budget is 1,000 Euros, and I need this many buildings, levels, characters, animating, textures, trees, boxes or whatever".
You see I cannot offer as I can't do characters, and I don't know if you want characters or not...but I know a man who does...and he will want to know a price/budget.
IPete2.