Sliding collision demo

BlitzMax Modules Forums/MiniB3D/Sliding collision demo

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Oops, collisions are indeed non-existent at the far end of the level - it's due to the octree not fitting the level exactly. Fixed now..

So will your Octree handle the culling?
And could your octree be used easy for eg grass detail systems etc. ?

In theory yes, although I'm not sure when and how that will happen yet.