In your worklog you said, that you have other ideas about where to use the octree system in minib3d. Could you explain in which components exactly.
Because I'm currently starting (again ;) ) my Terrain system and I'm using a Quadtree (best and resource friendly) for the
LOD Creation. So will your Octree handle the culling?
And could your octree be used easy for eg grass detail systems etc. ?
Because I'm currently starting (again ;) ) my Terrain system and I'm using a Quadtree (best and resource friendly) for the
LOD Creation. So will your Octree handle the culling?
And could your octree be used easy for eg grass detail systems etc. ?