Just a small demo demonstrating MiniB3D's sliding collision combined with the new octree system which keeps everything nice and fast:
http://www.si-design.co.uk/minib3d_sliding_collisions.zip
It's all done in Max code - no C code or external libs required. I'm pretty pleased about that as it means I don't have to worry about all the various distribution and cross-platform hassles involved with external libs.
That's all the major work done for 0.4, now it's a case of tidying everything up.
http://www.si-design.co.uk/minib3d_sliding_collisions.zip
It's all done in Max code - no C code or external libs required. I'm pretty pleased about that as it means I don't have to worry about all the various distribution and cross-platform hassles involved with external libs.
That's all the major work done for 0.4, now it's a case of tidying everything up.