It depends how comfident ypu are with Bmax already. If you are then you can download the mod and just look see what is happening. If you are not, then look at the tutorial section for B3d and see them.
I agree with you that MiniB3D is a good thing that doesnt need any documentation is you have spent three years using B3d, but for people like your self it will seem very arbitary some of the desicions made in its prodution.
My advice would be to look at the mod, as you can see there are several types, whos names are quite descriptive. First you need to look at is TGlabal, this has the most important command in it, that is Graphics3d, make sure you call this by either TGlobal.Graphics3D, or by its access function Graphics3D, this basicaly means that the "Engine" is ready.
The if you look you have a Type "TCamera", so... you need to create one of them... I do realise that you are going to have an uphill struggle without experiance. But you can download the B3d manual if you are a Bmax user. And post questions here, and we will be glad to help
I agree with you that MiniB3D is a good thing that doesnt need any documentation is you have spent three years using B3d, but for people like your self it will seem very arbitary some of the desicions made in its prodution.
My advice would be to look at the mod, as you can see there are several types, whos names are quite descriptive. First you need to look at is TGlabal, this has the most important command in it, that is Graphics3d, make sure you call this by either TGlobal.Graphics3D, or by its access function Graphics3D, this basicaly means that the "Engine" is ready.
The if you look you have a Type "TCamera", so... you need to create one of them... I do realise that you are going to have an uphill struggle without experiance. But you can download the B3d manual if you are a Bmax user. And post questions here, and we will be glad to help