@Budman
Hi,
I tried your source code a few days ago and converted it into my own class also included critical section support (Not threw API calls just a counter in the shared memory). It seemed to work realy well for a while but after like 40 runs of the program or more my computer started grinding to a hault and the application would randomly quit. It was made even worse when in debug mode.
Perhaps this method is realy unstable in BlitzMax? I didnt change much from your source only added to it. I would post the code but it dont have it with me sorry. Just thought you mite be interested.
Hi,
I tried your source code a few days ago and converted it into my own class also included critical section support (Not threw API calls just a counter in the shared memory). It seemed to work realy well for a while but after like 40 runs of the program or more my computer started grinding to a hault and the application would randomly quit. It was made even worse when in debug mode.
Perhaps this method is realy unstable in BlitzMax? I didnt change much from your source only added to it. I would post the code but it dont have it with me sorry. Just thought you mite be interested.