Tokamak MAV due to FREEing RBs?

Blitz3D Forums/Blitz3D Userlibs/Tokamak MAV due to FREEing RBs?

Yeah, I've seen the forums, completely hacked.

Shame really, I have found that generally Tokamak is much nicer to use than ODE. I've just tried Newton and quite frankly the so-called car physics thing is abysmal - a teflon car with teflon wheels driving on ice - woohoo.

Anyway, seems I have solved the issue with Tokamak which was partly due to my crappy code, so fingers crossed it seems to be working at the moment.

Sweenie, do you know how I can position a couple of reference objects at a joint's position (parented to the first attached object) to show the axes it works in for the 2 joint-limit parameters?

I was thinking perhaps of a couple of very thin long cubes to show these axes, but I'm not sure how I would orient them relative to the parent object?