Tokamak MAV due to FREEing RBs?

Blitz3D Forums/Blitz3D Userlibs/Tokamak MAV due to FREEing RBs?

Doh, a quick check of the number of Rbs revealed that I had managed to create a logic system that allowed a ragdoll TYPE to be removed without removing the RBs associated, leading to a quick increase in the number of RBs active.

Chanegd the logic and the number of RBs never climbs over 100, which seems to have fixed the crash.

Silly me :)