Tokamak MAV due to FREEing RBs?

Blitz3D Forums/Blitz3D Userlibs/Tokamak MAV due to FREEing RBs?

Seems to happen only after a while, not straight away - the program needs to create and remove a total of perhaps 1000 RBs before the MAV occurs, even though they are all being FREEd correctly, almost as if there is some memory limit that can never be reset or exceeded even if everything is deleted.

Humph, getting fed up with this now >:(