Tokamak MAV due to FREEing RBs?

Blitz3D Forums/Blitz3D Userlibs/Tokamak MAV due to FREEing RBs?

Ok,
I forgot to say that I'm also DEACTIVATING the RBs before delete them... may be that could do the job...

so basically:

TOKJOINT_Free(joint)
TOKRB_ACTIVE rb, FALSE

TOKSIM_ADVANCE()

>> wait 1 tick <<

TOKRB_FREE(rb)


Paolo.