Jazzi, thanks for that - by alpha blending I'm referring of setting the alpha value of an individual sprite that takes it from solid (1) to fully transparent (0)
I can anti-alias no problem in photoshop.
I've never used alpha blending on sprites before (I've only tinkered with Blitz3D and not sure if it was possible?) so looking forward to using it on a 2D game I'm putting together.
assari, I'll check that out - thanks.
I can anti-alias no problem in photoshop.
I've never used alpha blending on sprites before (I've only tinkered with Blitz3D and not sure if it was possible?) so looking forward to using it on a 2D game I'm putting together.
assari, I'll check that out - thanks.