Tokamak MAV due to FREEing RBs?

Blitz3D Forums/Blitz3D Userlibs/Tokamak MAV due to FREEing RBs?

I haven't used Tokamak for a long time now but I remember something about crashes when removing bodies.
I think you had to make sure that a body hadn't been involved in a collision in the previous timestep before removing it, or something like that.