JFK: I believe you're right. They are looked at as totally different than other mesh formats in B3D.
Naughty Alien: I haven't started work on this particular project, so I have none at the moment.
Ricky Smith: So by segmented hierarchial animation you mean tomb raider/jedi knight style, right? If so, I really don't have a problem with that, for this style of game. In fact I was trying to figure out a way to do that with B3D not long ago, I wish I had known there was an easier way.
Nobody mentions X format at all. Is it really poor for animation?
Thanks for all the replies!
-Jonathan
Naughty Alien: I haven't started work on this particular project, so I have none at the moment.
Ricky Smith: So by segmented hierarchial animation you mean tomb raider/jedi knight style, right? If so, I really don't have a problem with that, for this style of game. In fact I was trying to figure out a way to do that with B3D not long ago, I wish I had known there was an easier way.
Nobody mentions X format at all. Is it really poor for animation?
Thanks for all the replies!
-Jonathan