pc demosceners?

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qbasic, then I more or less ported it to c++ (don't ask how, that source truly isn't ANYWHERE NEAR comparible with the actual results :P)

In essence it's 6-op FM, one algorithm, and a filter with resonance. After that, things go through a crappy reverb.

The synth is extraordinary ugly tho, there's only a decay as envelope :-) .. if you want attack, then you don't have decay. Why? Because this 'attack' is actually "reverse decay'ed sample" :P

It includes a 16-step sequencer for note & vol. I had a script per sound, all sounds together were loaded into Impulse Tracker, and that's what I made a tune with. Another coder in the end fused all the scripts and the IT tune into a new format.

btw, I dug-up some olde CD's with more generated songs like these, will make some medley orso later this day.