B3D vs 3DS and X

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Ok, assume you have a soldier model that's very low poly, and has very few and short animations. The style of game is outdoors, so lighting will mostly be a single directional source. You need to be able to have many of them on screen at once, not quite RTS many but probably 10+ on average. As for polycount, we're talking anything from 500-750 per soldier.

B3D animation seems to really bog the system down, with suprisingly few models. MD2 is fast but looks horrible. So, in this situation, would 3DS or X formats be better? What are their limits/advantages?

This is for future reference, actually. I'm finally approching completion on my first game and I've already made plans for the second, so I need to know this kind of stuff in advance...

-Jonathan