reverse vertex coordinates

BlitzMax Forums/BlitzMax Programming/reverse vertex coordinates

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I was having problems of coordinates when porting value from OPENGL to DIRECTX. Everythink is upside down.
I've reverse every coordinates and now it work, so this thread is useless but as i can't remove it maybe some of you could give some informations about those cartesian differences :)